Vampire and Dreameater
1000 Year Elder Lotiya
1000 Year Elder Aridya
Goal: Defeat Lotiya to complete the floor.
Aridya is troublesome on this floor as she inflicts debuffs that increases the damage your units will take. You can keep her in check by inflicting her with sleep status constantly or bringing sleep immunity to your party (Aridya Leader to keep Enemy Aridya asleep, Marlene Leader to give party immunity to sleep etc.).
Lotiya starts the fight by inflicting a heavy DoT AoE to your whole party.
Lotiya recovers HP whenever she deals damage and attacks in a fixed pattern during her ults.
Lotiya will wake Aridya up on Turn 2, while not dealing any damage that turn.
On turn 5, Lotiya will cast a debuff, Excessive Blood Loss, preventing your units from healing for 3 turns
Lotiya often attacks with a fixed pattern, favoring units on Pos 2, 3 and 4 on even turns, and then Pos 1, 3 and 5 on odd turns. This can be easily figured by seeing who Aridya targets her sleep status with, as Lotiya will pile up on the damage by making use of Aridya’s debuff.
It is recommended to bring a strong guardian with taunt, like Satan, into this fight and have them placed on Pos 3 as that is the most heavily targeted position. The taunt will be capable of absorbing the sleep status from allies too as Aridya will only target the taunt, allowing breathing room for your other attackers to priortise attacking instead of guarding.
Snake Queen of the lame
Goal: Defeat Mesmiia to complete the floor.
The gimmick here is that Mesmiia will apply very strong debuffs to your team (E.g. Your team will take 60% more damage from basic attack, 30% more damage from ult attack)
The servants will not attack you.
Their role here is to give you a one-time cleanse from Mesmiia’s debuff.
Having 2 servants mean you’re given 2 cleanses throughout the whole fight (Only one character needs to hit/damage the servant to trigger the cleanse for the whole party, the rest can continue hitting mesmiia).
PERSONAL RECOMMENDATION: Cleanse on Turn 7 and then Turn 12.
Mesmiia will reset everyone’s ult the following turn once you have used your ult to damage her (So hold off on ult-ing too early if you want to align and do more damage).
Also take note that per ult damage on mesmiia, she will gain a 33% def against ult damage, meaning you shouldn’t use all 5 to ult her. Choose your best multiplier to go together.
Units with strong basic attack buffs are favored in this floor.
Middle Schooler’s Day Dream
Emancipated Dragon Iris
Queen Daphne Bloom
Goal: Kill all enemies to complete the stage.
Daphne will start a trial on 5n turns (Turn 5, 10, 15 etc.)
The trial you will get can vary amongst the 4 listed below, so read carefully
Energy buff ‘X’: Hit Daphne ONLY X times with Ult
Energy debuff ‘X’: Hit Daphne ONLY X times with Basic Attack
Failure to meet the above requirements will result in Iris releasing a wipeout the following turn.
As Iris inflicts a DoT to your team that can get progressively harder to deal with, it is important to note that before the turn Daphne begins her trial, your units receive a buff (Nether Breath) to cleanse the DoT on themselves by guarding. (On turn 4, 9, 14 etc.)
Iris and Daphne gets a buff upon dropping below 50% HP, increasing their damage and shields.
Upon killing Iris first, Daphne will take 3 turns to charge up a wipeout, meaning you will need to kill Daphne within that time frame.
If you chose the route of killing Daphne first, Iris will take 1 turn to charge up a wipeout.
It is recommended to juggle both their HP and spread your damage accordingly.
How to Exploit 101
Magical Knight Tyrella
Goal: Kill all enemies to complete the stage.
Bally has an absurd amount of HP and damage reduction with tons of debuff and buff that you need to carefully read throughout the whole duration of the battle. Bally clears all debuffs every 2 turns. Bally can also cast Trinity (throughout the duration of the whole fight), a ST skill that damages and inflicts the target that was hit with a debuff causing them to take 30% more damage from light enemies and it is stackable.
Tyrella is nothing of importance but her dmg ramps up by 30% per phase, up to a total of 90%.
Upon dropping below 25% HP, Tyrella will prepare a wipeout the following turn. Be ready to burst down Tyrella if you are going to drop her below the mentioned HP threshold.
Bally goes through 3 phases, assuming the form of each archdemon (Satan, Iblis & Baal)
Upon dropping Bally below 99% HP, she will take one turn to give a terrible signal and take the Form of Satan the following turn.
In this form, she will have 5 turns of counter damage (along side a 70% damage reduction that last 5 turns)
The following turn after assuming satan form, she will cast Advanced Brutal Tears, a taunt which increases her damage by 650% on top of her 200% counterstrike.
Avoid attacking and have everyone guard (healers and supports are free to move unless they are capable of doing damage).
The following turn after this, Bally wants to have some fun and will cast AoE Magic Harmony Attack.
And will deal high damage to your units in Position 1, 3 & 5. (You need to guard the turn before)
During satan phase, Tyrella will gain her first buff (+30% dmg).
Once you drop Bally to below 66%, she will give another terrible signal before going into her second phase, assuming the Form of Iblis. (This is by far the hardest phase of the fight, with numerous wipeout conditions)
In this form, Bally will inflict a DoT on your units whenever she attacks (last 5 turns, along side a 70% damage reduction that last 5 turns).
Flaming Rose always targets units in pos 3 and occurs every 3 turns (Turn 15, 18 etc.)
Ponytail Slash always targets units in pos 2, 3 and 4 and occurs every 4 turns (Turn 12, 16 etc.). Any hits with Ponytail Slash on a unit that is not covered by shield or guard will allow Bally to lifesteal. If Ponytail Slash occurs on a turn that is a multiple of 3 (12, 24 etc.), it will be priortised and skip Flaming Rose.
If the following turn after assuming the Form of Iblis is neither Flaming Rose nor Ponytail Slash, Bally will use Anti-Magic Barrier, which negates one turn of damage. During Anti-Magic Barrier, Bally will give herself a debuff where she deals 50% less damage to targets that guard for 2 turns.
The following turn after Anti-Magic Barrier, Bally will cast Annihilative Flame, dealing high damage to one random unit (Recommend to guard all the turn before as it is a sure-kill without guard).
If none of the above meets their condition, Bally will perform 2 actions, either attacking twice or attacking once and casting Trinity to a random target.
Both Flaming Rose and Ponytail Slash have priority over Anti-Magic Barrier and will delay it by a turn, but Annihilative Flame has priority over both Flaming Rose and Ponytail Slash, skipping their use entirely.
During the entire phase of Iblis, it is important to note the following:
You need to always have one unit guard, the other 4 are free to do what you need.
Reason for this is that Bally will punish you with a wipeout if all 5 units attack/ult.
It is also noted that guarding position 3 is the easiest to manage as Bally often favors targeting units in position 3.
During iblis phase, Tyrella will gain her second buff (now +60% dmg)
Once you drop Bally to 33% hp threshold, Bally will give her final signal. The following turn, Bally will begin her final phase, Form of Baal
Honestly, this phase is the easiest.
Bally will reset your team’s ult CD to 0 and debuff your team with a 7 turn CD change immunity.
She will also begin ramping up her damage.
Bally will also cast several kinds of AoE, most of which can be easily tanked with shields or a high enough HP pool. Furry Accumulation can be countered against by using 2 ults on Bally on the turn she announces it, as she applies the following buff to herself: When attacked with an ult, decrease attack power by 50% for 1 turn.
During Baal phase, Tyrella will gain her last buff (now +90% dmg in total)
I recommend finishing off Tyrella the moment you reach Baal form.
Tyrella will also ready her wipeout if you kill Bally before her.
Bally will also start stripping you of your shield and you are vulnerable to getting one-shotted by Tyrella here.
Once you get rid of Tyrella, Bally is a pushover but still retains a high hp pool with damage reduction.